Memory addresses

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Memory addresses

Post by Noob on Wed Oct 15, 2008 12:17 pm

Let's list all memory addresses from DF to here.

I don't know any yet, but if i get my trainer working, then i can post them.

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Re: Memory addresses

Post by Atheros on Thu Oct 16, 2008 12:43 pm

I got some.
They were not found by me. I got them from krazedkat from CEF.

_root.character.strQuests
_root.character.strArmor
_root.character.strSkills
_root.battle.destroy();
objPet.strCharacterName
objPet.intHP
objPet.intDmgMin
objPet.intDmgMax
objPet.intPowerBoost
objPet.intStr
objPet.intInt
objPet.intDex
objPet.strWeaponType
_root.character.dragon.intMin
root.character.dragon.intMax
_root.character.dragon.intCrit
_root.character.dragon.strItemName
_root.battle.endBattle();
_root.game.player.isHighEnufLevel
obj.intLevel
_root.game.player.checkItemCount
_root.character.intDragonAmulet
getUserUpgrade()
_root.user.intUpgrade
_root.user.intAccessLevel >= 2
_root.conn.loadHomeTown();
_root.character.dragon.dateLastFed
_root.conn.loadClass(13)
intClassID
_root.game.player.fullHeal()
_root.game.player.ItemCount(intFoodID)
_root.character.dragon.intTotalStats
_root.character.intGold
objDragon.intHeal
objDragon.intMagic
objDragon.intMelee
objDragon.intBuff
objDragon.intDebuff
_root.conn.subtractMoney(2, 1000)
objTarget.quest.monsters.count
_root.quest.intEarnedExp
_root.quest.intEarnedSilver
_root.quest.intEarnedGold
_root.quest.intEarnedGems
_root.character.intExp
_root.character.intGems
_root.character.intGold
_root.character.intSilver
_root.screen.showQuestReward()
_root.conn.questReward = function (intNewItemID)
_root.util.clone(_root.quest.reward)
objTarget.quest.intCounter
_root.questreward.intExpToLevel;
_root.character.intLevel
_root.questreward.intLevel
_root.character.origStats.intMaxHP
_root.character.origStats.intMaxMP
_root.screen.showLevelUp()
_root.character.origStats.intStr
_root.character.origStats.intInt
_root.character.origStats.intDex
_root.character.origStats.intEnd
_root.character.origStats.intLuk
_root.character.origStats.intCha
_loc3.intColorBase
_loc3.intColorTrim
_root.shop.items
var _loc2 = _root.util.clone(_root.shop.items[intItemIndex]);
_root.game.player.addItemToInventory(_loc2);
_root.character.intMaxBagSlots
_root.conn.addMoney
_root.character.intCoins
_root.character.intGold
_root.character.intSilver
_root.mergeshop.items
_root.character.QuestID
_root.character.strQuestFileName
_root.character.strQuestXFileName
_root.conn.parseExtraInfoMaps
_root.conn.loadTown
_root.conn.changeTown
_root.conn.changeHomeTown
_root.conn.mergeShopLoad
_root.conn.itemMerge
_root.conn.buyBagSlots3
_root.conn.shopLoad
_root.conn.changeArmor = function (intColorBase, intColorTrim)
_root.conn.saveWeaponConfig
_root.conn.loadScene
objChar.intHPCount
objChar.intMPCount
objChar.backStats.intMaxHP
objChar.backStats.intMaxMP
objChar.dArmor.intBlock
objChar.dArmor.intDodge
objChar.dArmor.intParry
objChar.dArmor.intDefMagic
objChar.dArmor.intDefRange
objChar.dArmor.intDefMelee
objChar.dArmor.strArmorResists
objChar.intWeaponLevel
objChar.intCrit
objChar.intBonus
objChar.intDmgMin
objChar.intDmgMax
objChar.strElement
objTarget.ptrObj.intCoins
objTarget.ptrObj.intGold
WALKSPEED = speed;
SCALE = scale;
var WALKSPEED = 8;
var SCALE = 40;
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Re: Memory addresses

Post by Silverwolf114 on Wed Dec 24, 2008 12:59 pm

Atheros wrote:I got some.
They were not found by me. I got them from krazedkat from CEF.

_root.character.strQuests
_root.character.strArmor
_root.character.strSkills
_root.battle.destroy();
objPet.strCharacterName
objPet.intHP
objPet.intDmgMin
objPet.intDmgMax
objPet.intPowerBoost
objPet.intStr
objPet.intInt
objPet.intDex
objPet.strWeaponType
_root.character.dragon.intMin
root.character.dragon.intMax
_root.character.dragon.intCrit
_root.character.dragon.strItemName
_root.battle.endBattle();
_root.game.player.isHighEnufLevel
obj.intLevel
_root.game.player.checkItemCount
_root.character.intDragonAmulet
getUserUpgrade()
_root.user.intUpgrade
_root.user.intAccessLevel >= 2
_root.conn.loadHomeTown();
_root.character.dragon.dateLastFed
_root.conn.loadClass(13)
intClassID
_root.game.player.fullHeal()
_root.game.player.ItemCount(intFoodID)
_root.character.dragon.intTotalStats
_root.character.intGold
objDragon.intHeal
objDragon.intMagic
objDragon.intMelee
objDragon.intBuff
objDragon.intDebuff
_root.conn.subtractMoney(2, 1000)
objTarget.quest.monsters.count
_root.quest.intEarnedExp
_root.quest.intEarnedSilver
_root.quest.intEarnedGold
_root.quest.intEarnedGems
_root.character.intExp
_root.character.intGems
_root.character.intGold
_root.character.intSilver
_root.screen.showQuestReward()
_root.conn.questReward = function (intNewItemID)
_root.util.clone(_root.quest.reward)
objTarget.quest.intCounter
_root.questreward.intExpToLevel;
_root.character.intLevel
_root.questreward.intLevel
_root.character.origStats.intMaxHP
_root.character.origStats.intMaxMP
_root.screen.showLevelUp()
_root.character.origStats.intStr
_root.character.origStats.intInt
_root.character.origStats.intDex
_root.character.origStats.intEnd
_root.character.origStats.intLuk
_root.character.origStats.intCha
_loc3.intColorBase
_loc3.intColorTrim
_root.shop.items
var _loc2 = _root.util.clone(_root.shop.items[intItemIndex]);
_root.game.player.addItemToInventory(_loc2);
_root.character.intMaxBagSlots
_root.conn.addMoney
_root.character.intCoins
_root.character.intGold
_root.character.intSilver
_root.mergeshop.items
_root.character.QuestID
_root.character.strQuestFileName
_root.character.strQuestXFileName
_root.conn.parseExtraInfoMaps
_root.conn.loadTown
_root.conn.changeTown
_root.conn.changeHomeTown
_root.conn.mergeShopLoad
_root.conn.itemMerge
_root.conn.buyBagSlots3
_root.conn.shopLoad
_root.conn.changeArmor = function (intColorBase, intColorTrim)
_root.conn.saveWeaponConfig
_root.conn.loadScene
objChar.intHPCount
objChar.intMPCount
objChar.backStats.intMaxHP
objChar.backStats.intMaxMP
objChar.dArmor.intBlock
objChar.dArmor.intDodge
objChar.dArmor.intParry
objChar.dArmor.intDefMagic
objChar.dArmor.intDefRange
objChar.dArmor.intDefMelee
objChar.dArmor.strArmorResists
objChar.intWeaponLevel
objChar.intCrit
objChar.intBonus
objChar.intDmgMin
objChar.intDmgMax
objChar.strElement
objTarget.ptrObj.intCoins
objTarget.ptrObj.intGold
WALKSPEED = speed;
SCALE = scale;
var WALKSPEED = 8;
var SCALE = 40;
thnx
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Re: Memory addresses

Post by AirForceRules21 on Thu Jan 01, 2009 12:49 am

Atheros wrote:I got some.
They were not found by me. I got them from krazedkat from CEF.

_root.character.strQuests
_root.character.strArmor
_root.character.strSkills
_root.battle.destroy();
objPet.strCharacterName
objPet.intHP
objPet.intDmgMin
objPet.intDmgMax
objPet.intPowerBoost
objPet.intStr
objPet.intInt
objPet.intDex
objPet.strWeaponType
_root.character.dragon.intMin
root.character.dragon.intMax
_root.character.dragon.intCrit
_root.character.dragon.strItemName
_root.battle.endBattle();
_root.game.player.isHighEnufLevel
obj.intLevel
_root.game.player.checkItemCount
_root.character.intDragonAmulet
getUserUpgrade()
_root.user.intUpgrade
_root.user.intAccessLevel >= 2
_root.conn.loadHomeTown();
_root.character.dragon.dateLastFed
_root.conn.loadClass(13)
intClassID
_root.game.player.fullHeal()
_root.game.player.ItemCount(intFoodID)
_root.character.dragon.intTotalStats
_root.character.intGold
objDragon.intHeal
objDragon.intMagic
objDragon.intMelee
objDragon.intBuff
objDragon.intDebuff
_root.conn.subtractMoney(2, 1000)
objTarget.quest.monsters.count
_root.quest.intEarnedExp
_root.quest.intEarnedSilver
_root.quest.intEarnedGold
_root.quest.intEarnedGems
_root.character.intExp
_root.character.intGems
_root.character.intGold
_root.character.intSilver
_root.screen.showQuestReward()
_root.conn.questReward = function (intNewItemID)
_root.util.clone(_root.quest.reward)
objTarget.quest.intCounter
_root.questreward.intExpToLevel;
_root.character.intLevel
_root.questreward.intLevel
_root.character.origStats.intMaxHP
_root.character.origStats.intMaxMP
_root.screen.showLevelUp()
_root.character.origStats.intStr
_root.character.origStats.intInt
_root.character.origStats.intDex
_root.character.origStats.intEnd
_root.character.origStats.intLuk
_root.character.origStats.intCha
_loc3.intColorBase
_loc3.intColorTrim
_root.shop.items
var _loc2 = _root.util.clone(_root.shop.items[intItemIndex]);
_root.game.player.addItemToInventory(_loc2);
_root.character.intMaxBagSlots
_root.conn.addMoney
_root.character.intCoins
_root.character.intGold
_root.character.intSilver
_root.mergeshop.items
_root.character.QuestID
_root.character.strQuestFileName
_root.character.strQuestXFileName
_root.conn.parseExtraInfoMaps
_root.conn.loadTown
_root.conn.changeTown
_root.conn.changeHomeTown
_root.conn.mergeShopLoad
_root.conn.itemMerge
_root.conn.buyBagSlots3
_root.conn.shopLoad
_root.conn.changeArmor = function (intColorBase, intColorTrim)
_root.conn.saveWeaponConfig
_root.conn.loadScene
objChar.intHPCount
objChar.intMPCount
objChar.backStats.intMaxHP
objChar.backStats.intMaxMP
objChar.dArmor.intBlock
objChar.dArmor.intDodge
objChar.dArmor.intParry
objChar.dArmor.intDefMagic
objChar.dArmor.intDefRange
objChar.dArmor.intDefMelee
objChar.dArmor.strArmorResists
objChar.intWeaponLevel
objChar.intCrit
objChar.intBonus
objChar.intDmgMin
objChar.intDmgMax
objChar.strElement
objTarget.ptrObj.intCoins
objTarget.ptrObj.intGold
WALKSPEED = speed;
SCALE = scale;
var WALKSPEED = 8;
var SCALE = 40;
Thanks Atheros! You helped again!!!
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Re: Memory addresses

Post by harp_master on Thu Jan 01, 2009 9:59 am

Airforce, i cant find any reason why that would help YOU.
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Re: Memory addresses

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